1v1 Leaderboard

Based on all tournament games.

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Top 15 Distribution

Details in Tooltips

Hall of Fame

Highest Elo Peaks Ever

no TheViper13 Apr 20192294
es TaToH28 Jul 20192175
cn Yo10 Aug 20192171
br RiuT07 Mar 20162170
at Liereyy11 Feb 20192169
no MbL26 May 20192163
de JorDan_2312 Jan 20142137
rs DauT19 Jun 20172127
ar Nicov12 Feb 20192088
vn BacT31 Mar 20192085
#1 Reigns

Coming soon...

About this ranking...

Voobly is great and the rating system works similar to this one (based on Elo).

However, especially for top tier players, it is not very accurate, because all "fun-games" and non-serious matches are also taken into account.

Most importantly, tournament games, when played on voobly, are normally played non-rated, although they are the most important ones.
Elo is a method to measure player strength in games like Chess and Go and has been adopted for many other games. The Elo number of a player changes when he loses or wins against an opponent, giving the winner some points and taking away points from the loser. It is also used by Voobly for the rating system For a more detailed description, view the Wikipedia article.
Step 1 - Inital estimate

First, the initial Elo for every player is estimated. We do this here based on the number of games he played and how many tournaments he attended.

Step 2 - Chronological game evaluation

Then, all tournament games are evaluated in order of time: For every played game within a series, the winner takes points from the loser according to the Elo formula:

Coming soon...

To understand how a player ended up on his current Elo, just view his/her game history by clicking on the name.

Elo is objective

Instead of manually having to decide which match, tournament or opponent was important or difficult, Elo automatically takes care of the point distribution and is free of personal bias. The more matches are included, the more accurate it gets.

It stays up-to-date

Elo automatically weights recent results heavier than older ones. This way, we can also measure at what point in time a player's Elo was higher or lower during is career (see the player profiles).

A player can't boost his rating by "noob bashing"

If a strong player (i.e. a player with a high Elo number) wins against a weaker opponent, he is only awarded a small number of points. However, if the weaker player wins, he gets alot. This way, the Elo difference of two players stabilizes given enough matches, reflecting the true "skill gap".